Title: Shards of Azuria
Genre: Action, Adventure, Indie, RPG, Early Access
Blue Potion Games
Blue Potion Games
Release Date: 12 Oct, 2016
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Why's it so hard to hit stuff? I'm standing right in front of a tree trying to break it down, just not connecting right. Trying to hit enemies, not connecting right. I wish i could walk through the tall grass around the town or flowers instead of getting blocked by it. The game looks interesting to me cuz im a sucker for pixels but it still needs some polishing up on. For now im saving this game for later and will update my review eventually.. Great game for the price point. Has plenty of content to keep you busy for a number of hours, nice progression as a character, at least down the "might" path, havent tried the others. Love that its like an old school action rpg, kinda diablo 1 style but with the ability to terraform/carve your way through the world, and the best items and abilities are crafted. using this as a base, this game could be expanded to be to old school action RPG's what terrarria is to the metroidvania series.
TL:DR great game for price but i want to see it grow, could become something amazing.. I've played about 10 hours now, and I'm really enjoying it so far. There's plenty to keep you occupied; such as quests, crafting, building and exploring. The game has a unique but beautiful aesthetic design and the lighting effects look great! Can't wait to complete the game, to anyone considering whether or not to purchase, don't hesitate!. A serious throwback to the 90s JRPGs of yesteryear.
My only gripe with the game so far is melee combat. This stems from the cell-based structure of the game's aesthetic, so aiming with melee can be somewhat tedius. If you're not directly in front of your enemy, you won't land a single blow. Combine this with the bizzarre knockback you get everytime you bump into an enemy, and melee rapidly loses its appeal.
The music and the design of the game, however, really shine. It's a heartfelt nod to all of your favorite 8/16/32bit JRPGs from the SNES/PSX and earlier gaming years. Fans of titles like Chrono Trigger will feel very comfortable here in the world of Azuria.
For 5$, you most certainly get your moneys worth. There's a lot offered to keep you preoccupied: crafting, creature farming, house building (you can even plant decorative and functional flora as well) and spell crafting. Spell crafting is a very nice addition, because you can essentially craft any ability from a profession and use it regardless of what masteries you decide to pursue. So, if you're a lvl 9 billion Wizard of Icy Death, you can still pull out a rusty dagger and backstab foes if you're playstyle you chose begins to bore you.
The game's charm is highly understated and it becomes evident the longer you play, slowly getting sucked in by its vintage-game copycatism. It takes modern elements of the sandbox genre and does a very good job at blending it with the old school.
For 5$, you should definitely add this title to your library if you're any sort of RPG fan.. Playes for 10 minutes, the game crashed twice while doing the first quest :(. Clunky controls. Crafting UI is pretty painful as is all UI windows. Lack of content became obvious when different zones had same enemy assets with different colors. Graphics are ok but not much story. Combat is also kinda hacky. It feels like this game's mechanics failing at its core. Its hard to be imersed in this game. No wsad movement either.
By the way..... instead of auto collecting items when you walk over them, you have to hold R to pick up items that are all scattered around you and wait for them to slowly pull towards you. What is this, a vacuum simulator?!?!?!. minecraft rip off. Let's just get to it, shall we?
- Nice retro presentation
- Dynamic lighting
- Enjoyable crafting system
- Enjoyable building system
- Appealing for most age groups
- Dynamic lighting
- HUD could use work
At this point, my two biggest complaints are against the controls and lighting. In most instances, cranking up the brightness\/gamma settings in a game can get you around dark areas - but not in Shards of Azuria. As for the controls, combat tends to be frustrating with both mouse and keyboard. Though not as frustrating, this also goes into simply trying to open a door. I have just started out, but I am already dreading encountering tougher enemies.
However... the cons are not enough for me to not enjoy the game. I am looking forward to building my house with the very user-friendly building system and seeing how strong my character can become with the things I can craft, as well as looking forward to how this game will improve on its way to a full release.
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