Title: Godot Engine
Release Date: 23 Feb, 2016
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Free to use and doesn't require you to get anything else. I would recommend this to adept users. For those without this cognition or ledger status I would get Game Maker.. simple but complete ..... I've used a lot of game engines in my time. Unreal, Unity, Game Editor, Love2d and out of all of them Godot has become my favorite engine. Considering how simple it is, it's wildly powerful. Once you learn how to use it you feel like you're using a well tuned instrument. I find myself working on features I've never made before and just *knowing* what I need to do to make them.
I'm not saying it doesn't have a learning curve. It's Scene-inside-a-Scene workflow definitely will take some getting used to. But it helps to just think of Scenes as containers for things that you can use to group stuff into one inside another scene(container).
After that you can learn to use GDscript and signals in a day. After that you're on your way to being a game dev wiz. I can't wait to see how this engine grows.. Simply the best open source game SDK\/Editor bar none!!!. Working with this engine has been an absolute pleasure. Steam has only recorded a fraction of the time I have spent with the engine - I've easily sunk a couple hundred hours into this engine.
**Clean interface, that's easy on the eyes.
**Built-in Code editor\/Compiler that's easy to work with.
**Great Engine developers that actively listen and work to keep the engine moving forward with bug patches, feature updates and promotions.
**Don't need to pay any royalties if you release your game commercially.
**Huge library of "nodes" (elements of your game) that make development much easier.
**Very powerful 2D engine that is capable of creating any 2D game you can think up.
**Multi-platform support (PC, Mac, Linux, Console, Blackberry ect)
==You have to learn GDScript (which is very similar to python)
==The 3D engine is a bit lacking in some areas. (still very capable for most indie projects and there are often workarounds)
As of this post the engine developers are actively working on a new 3D component. From what I have read so far, the new 3D component will feature a more modern OpenGL renderer with Physically based shading. This is excellent news in my opinion that's worth mentioning - because it shows that the guys behind godot are pushing the engine where the community wants it to go.
Overall, an excellent engine I'd easily recommend.
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