Genre: Action, Adventure, Indie
Release Date: 24 Aug, 2015
this game is really amazing considering only one guy made it and i can see the potential of this game.
very well done!. It looked like it might be a bit of fun, especially for the low price, but the controls are funky and the art inconsistent, and everything is just a bit clunky.. Really cool idea, really poorly executed. The game lags like crazy during battles. SHip randomly explodes It's incredibly frustrating to spend 20 minutes building up a cool ship that explodes for no reason. There is a tutorial, it basically shows you how to move around, but nothing much else. So when yoou try playing story mode, you're left alone to figure out the mechanics of the game. Story mode is also very confusing. I was told to go places with no idea where they were, or how to get there, and space stations were randomly destroyed by pirates, not sure if that was intentional or not. Hope to see some improvement, but for now, I wouldn't recommend spending your money here.. In contrast to my other reviews, I'll try<\/i> to keep this one short. I'm getting a refund, and here's why:
This game is not complete. Not only content wise (description here is highly misleading), there are rendering bugs, weird gameflow issues, weird design decisions and probably a bonus memory leak.
I know the game's just ~2 USD (and trust me, it shows!), but since space games are my favorite theme, it really saddens me to see the wasted potential here. A month of two of polishing would've made wonders for this project.
It feels like an Alpha at most. I'd probably be way more accepting if it was Early Access, and wouldn't go for the refund.
- Very neat concept, hunting ships and mining for new parts, then building your own ship.
- Ships and drones work as intended after built. Decent customization allowing for faster\/agile ships, versus bigger and tankier ones. Drone focused, missile focused or laser focused. Balanced builds. Etc.
- Weird UI, Weird control scheme. Constructing the ship is more annoying than it should, with a very<\/b> small grid without a zoom feature.
- Graphical and sound assets are bad. I usually don't mind this, but when I see a robot-human drawn in paint it kind of hurts.
- Terrible writing, with insane amount of typos and weird content. "These are spiritual beings that possess trees for mobility" is probably one of the most intriguing things I've ever read.
- Rendering, UI and AI issues.
- Very dumb or silly AI.
Hopefully we see more updates from the devs. It seems they finished the hardest\/worst part (technical issues, procgen, sandbox world, ship building, faction, quests and other systems), and didn't care for the rest..or polishing the finished systems.
WIth a dozen other similar games either released or in Early Access at the moment, Inevitability sits in a very rough spot.. I don't fully reccomend the game as it is quite flawed in many ways but it is a simple somewhat enjoyable space shooter with upgrades, the rest of this review is mostly gibberish honestly.
I do enjoy the game even if the battles with ships seem to lag like crazy for me and sending drones seems to be the safest option at winning. I was playing human story mode and i was going along fine for like 5 quests maybe and just ended either due to nothing being there or a bug? and I am in good standing with all factions now just from going into their systems and finding trading stations and then simply spamming the trades not caring what I gain or lose now ending with 99-100 with all faction.
I'm not sure if the drilling\/lasering for resources has much point, seems to just be something to slow you down honestly as I switched from laser to drill and just spam click my mouse to move the probe around and can pretty much absorb a whole planet fairly quickly if I wanted to, I'm sure I'm abusing the system as holding down mouse would slow me down but I've no patience for that it seems.
the plent resource gathering kinda reminds me of the free game Dig-N-Rig just without the conveyor belts and it's in space, heh.
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