Title: The Crown of Leaves
Genre: Adventure, Indie
Lingrimm, Natalie De Corsair
Release Date: 26 Nov, 2018
At the first look of this game, I found the art was beautiful and the vibe was unique. However, the more of the game I played, the more disappointment I felt.
First of all, I never realized that there's only one chapter available in this game until I finished it! Imagine that I was expecting to experience a whole story when started the game but nooooo it ended just at the point where the plot has thickened. Usually this should be mentioned in the title like 'The Crown of Leaves: Chapter 1' or in the description. Anyway, that was totally unexpected to me and I was dumbfounded. Please, next time be more specific about how much content can we get in an unfinished game.
As for the game itself, I have to say I didn't get into the story quite well. (Spoilers Alert)
The protagonist was some sort of a scholar who wrote articles about constellations and then had some trouble with mafia so that he had to go back home and became a jeweler. Okay, this is what I’ve learnt at the opening of the game about the protagonist himself and let’s focus on the key words here: 1.Constellation scholarship, 2.Mafia involvement, 3.Current jewelry making career. NONE OF THESE HAD ANY THING TO DO WITH THE WHOLE FIRST CHAPTER’S GAMEPLAY OR PLOT DEVELOPMENT. Maybe some people might disagree on this but my point is that the thing that matters the most in an adventure game should be what the protagonist is doing or plans to do. For example, the protagonist got a commission at the beginning and explained a little bit about the material he’s supposed to work with. AND THEN? He just ran off to do whatever others told him to do and totally forgot about his job. Seriously, if you want to make him go on an adventure or something, how about make him finish his job first? If not, then why even bother to introduce this commission to the player? Anyway, to me, the whole Chapter 1 just felt like a pile of randomly assembled events and characters which I failed to see any interesting or necessary reason to bring them together. In short, the game wasn’t compelling at all.
Also, the narrative in this game felt like… something’s off. Sometimes I even had trouble making sense out of some dialogues. Perhaps it wasn’t written in English originally? On top of that, the way that the game threw all those outlandish jargons at me was just uncomfortable. How about introduce the world first in the opening instead of the irrelevant tale of the protagonist’s past?
Maybe the reason to all of this is that there’s only one chapter out right now. Perhaps I can expect to see a bigger picture in the future chapters? For now, I just couldn’t say that this is an enjoyable game.. a very good visual novel with an intriguing story and good characters, would reccomend!. The art is amazing!. I liked playing this game, the atmospheric BGM was lovely to listen to while making my way through the story of the first chapter.
I did encounter a bug in one of the routes that caused me to not be able to pick up some of the necessary items forcing me to start a new game.
I almost can't wait to see the next chapter of the story.. This is easily one of the greatest point-and-click adventure games I have played in years. Chapter 1 or not. There isn't one character in the entire game that isn't lovable or interesting in some way, and the artistic talent behind each and every frame is an exquisite sight to behold. Roui is an excellent protagonist who is charming as he is funny, the hallmark of any main character you wish to play in an adventure title. His pre-existing relationships with the vibrant cast of characters you meet feels real and genuine, you really feel for Roui's position in life but can easily take in the splendor of the small encampment where the game opens up. Puzzles are intelligent but conventional, everything makes sense, and the hit (P) to reveal note worthy objects in the enviornment is a great option for those who get stuck. At this point I have completed every achievement in the game and plan on beating it again continuously as I eagerly await the next chapter.
Thank you, Lingrimm and Natalie, not only for creating a magnificent unique world with eye popping anthromorphic characters, but also producing one of the finest examples of a Visual novel/Point-and-Click I have ever bared witness to. Marvelous work.
PS: So curious to learn more about what happened to poor Serban's eye, and uncover more of the mysteries awaiting Roui in The Flat.. I am blown away on how great this game is. I love the art style, story, and characters. This is honestly the best visual novel i've played - and i can't wait for the next chapter. Awesome stories from awesome artists!
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